19/03/2015

Exporting FBX Files

The following is a notice meant to convey information regarding proper practice for the exporting of FBX files, for the benefit of all project members who might need it and or did not receive the information earlier.

  1. When exporting FBX files, the Z axis must be selected as the up axis.
  2. Texture files are to be put into Maya as PNG files, as Targa files do not work in engine.
  3. Send any FBX files and texture files to the group email so it can be received by everyone, including those directly working with the engine.
- Alexei

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