Zerrik UWTSD

02/03/2015

Bioiluminesence Research


Bioiluminesence in Fish


http://squid.tepapa.govt.nz/images/gallery/the-deep/article-03/image-05.jpg


http://www.biologyeducation.net/wp-content/uploads/Fig_26A_Agyropelecus.jpg


http://www.oceanriver.org/wp-content/uploads/2014/04/Widderanglerfish.jpg

Bioiluminesence in Algae


http://theawesomer.com/photos/2010/10/101110_bioluminescence_3.jpg








- http://www.thisiscolossal.com/2014/01/bioluminescent-beach-maldives/

Bioiluminesence in FireFlies


http://i.livescience.com/images/i/000/017/700/i02/fireflies-100707-02.jpg?1309471145

Bioiluminesence in Fungi


http://schoolworkhelper.net/wp-content/uploads/2011/05/Bioluminescence-Fungi-2.jpg


http://schoolworkhelper.net/wp-content/uploads/2011/05/Bioluminescence-Fungi-1.jpg

- Luke Hamer

Posted by Unknown at 09:08
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Labels: Artefact Room, Cave, Environment, Luke, Rainforest, Temple

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Production Plans

  • Cinematics Gantt
  • Legacy Gantt Charts - Main Production
  • Legacy Gantt - Cinematics & Pre Visualisation

Meeting Minutes

  • Meeting Minutes - Year 2 Semester 2

Naming Conventions

  • Zerrik Naming Process

QA Notes

  • QA Notes & Feedback

Animation Lists

  • Animation Lists

Research

  • Background
  • Environment
  • Team-Related

Team Members

  • Alexei
  • Ben
  • Chloe
  • Emily
  • Joe
  • Jordan
  • Lewis
  • Liam
  • Luke

Cinematics

  • Intro Cinematic
  • Kaai Cinematics
  • Outro Cinematic

Environment

  • Temple

Protagonist

  • Protagonist

Antagonist

  • Antagonist

Blog Archive

  • ►  2016 (85)
    • ►  April (5)
    • ►  March (18)
    • ►  February (15)
    • ►  January (47)
  • ▼  2015 (247)
    • ►  December (5)
    • ►  November (58)
    • ►  October (38)
    • ►  September (1)
    • ►  May (11)
    • ►  April (25)
    • ▼  March (49)
      • Vine
      • Current Games Design Document Progress
      • Digital Content Creation Targets - 19/03/15
      • Remaining assets
      • Temple Textures
      • Unfinished vine progress
      • Unfinished foliage progress
      • Engine Progress
      • Projected Retopo Malavai
      • GDD game flow and levels
      • Tree asset
      • Zerrik Team Goals
      • Engine Progress
      • DCC - Exploding Mushroom Progress - ZBrush
      • Malavai Download Links & Update
      • Mushroom and Root assets
      • Digital Content Creation Targets: 16/03/15
      • Finished Plinth
      • Exporting FBX Files
      • Arrow Trap & Fire Trap
      • Cave Wall Pieces
      • Textured artefact
      • 3 Platform Assets with Applied Texture
      • Finished pillar
      • Cutscenes research
      • Autodesk Maya Mushrooms (2)
      • Autodesk Maya Mushrooms
      • zbrush assests
      • Whitebox Development
      • Story plot
      • Whitebox Screenshot
      • Rocks
      • White Box Download & Instructions
      • Artefact model
      • One Pager, Brief Game Story Summary and Game Flow
      • Depth Map for White Box
      • Artifact Photoshop Concepts
      • White-box Development
      • Artefact concept
      • Malavai ZBrush Model
      • Artefact Design and Previous Concepts
      • Artefact Passes
      • Trap Mechanics Update and Unreal Engine Cave Videos
      • Final Artefact Scan
      • Artefact Concept Scans
      • Unreal Research
      • Bioiluminesence Research
      • Pillar R&D
      • Temple Texture and Lighting Research
    • ►  February (60)

Contributors

  • Alexei
  • LWJones
  • Master Zerrik
  • Tane
  • Unknown
  • Unknown
  • Unknown
Watermark theme. Powered by Blogger.