10/10/2015

Drop Idea Change

Whilst watch The Hobbit: Desolation of Smaug, I thought that the point in the film where Gandalf the Grey goes to The High Falls of Rhudaur, When to is going into the Tombs of the Long forgotten Servent of Evil with Radagast the Brown, the steps in which they need to desend are very natural looking rocks that protrude from the wall its self (As appear in the image below along with the TimeStamp)


I like the astetic look of these steps and thought of the point in the game under the working title Death Drop and that there is a Vine that is aimlessly placed infront of the drop, It was put there as a means to backtrack, But I feel that it looks very out of place, And I think that the protuding steps might have a more crafted appeal as the artifact room does too, This could also mean a slight redesign IE: Covering up the hole in the top of the Death Drop and replacing the lighting with a space ammount of Mushrooms, In turn, Keeping the dark cave-like astetic through out the entire cave system and giving the lighting in the Artifact Room a bigger impact to the player.


As stated in the picture, With the water kept collected at the bottom, The need for the Cinematic of the Kaai pushing the otherone can still be used, Because every player will look down see the water and want to jump, This is a reaction called "High-place phenomenon" This phenomenon is not for suicidal tendancies, But for the Thrill of the jump, This urge is hightened when the play know there is a safe means to the end of the jump, And not a negative impact... Death.

-Luke Hamer

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