19/10/2015

Cave/Enemy and Work to Be Completed Discussion (19/10/15)

Cave

  • Give traps their properties
  • Design enemies to be included
  • Look at mushroom light stealing concept
  • Combat system
  • Enemy spawners – design and model
  • Another puzzle??
  • Decide what to do with level splits
  • Smooth larger mushrooms, look at small mushrooms to redo
  • Arrow trap texture (arrow), possibly arrow model
  •  Emissive maps for everything that glows
  • Make Malavai surface in deep water


Kaai

  • Liam’s kaai body shape (back leg)
  • Inflation
  • Kangaroo crawl animation
  • Markings/lights on body


Enemy Kaai

  • Dino stance
  • Kangaroo crawl animation
  • Markings/lights on body
  • Spiky

Shiik

  • Split tail
  • More bat-like wing type (walk on knuckles?)
  • Dragon-bat type
  • Not too much like a manta ray
  • Bat type head

WORK TO BE COMPLETED BY FRIDAY - PLEASE ADD YOUR WORKLOAD



Chloe – final enemy design finished

Jordan - Model Shiik

Luke - Model Kaai

Ben - complete concept and start model of huts for kaai

Alexei - Complete enemy concepts, then explore combat system

Liam - File System, Traps & Mushroom Lights

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