Cave
- Give traps their properties
- Design enemies to be included
- Look at mushroom light stealing concept
- Combat system
- Enemy spawners – design and model
- Another puzzle??
- Decide what to do with level splits
- Smooth larger mushrooms, look at small mushrooms to redo
- Arrow trap texture (arrow), possibly arrow model
- Emissive maps for everything that glows
- Make Malavai surface in deep water
Kaai
- Liam’s kaai body shape (back leg)
- Inflation
- Kangaroo crawl animation
- Markings/lights on body
Enemy Kaai
- Dino stance
- Kangaroo crawl animation
- Markings/lights on body
- Spiky
Shiik
- Split tail
- More bat-like wing type (walk on knuckles?)
- Dragon-bat type
- Not too much like a manta ray
- Bat type head
WORK TO BE COMPLETED BY FRIDAY - PLEASE ADD YOUR WORKLOAD
Chloe – final enemy design finished
Luke - Model Kaai
Ben - complete concept and start model of huts for kaai
Alexei - Complete enemy concepts, then explore combat system
Liam - File System, Traps & Mushroom Lights
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